![]() ![]() In my first game with the deck, I got to cast two 11/11’s in a row! Another card that requires a high density of creatures but offers a huge payoff is Charnel Troll. This means our Rhizome Lurchers can enter the battlefield as 6/6’s or even bigger. Fortunately, we aren’t a limited deck and can stock it with as many creatures as possible. If you can only put 2 creature cards in your graveyard by turn 4, your Rhizome Lurcher is not going to compete with the rest of Standard. ![]() One issue that Undergrowth decks struggle with is not stocking the graveyard fast enough. ![]() This card has largely been forgotten from the current Standard format, but given the right context, I do believe this card can do exceptionally well. Llanowar Elves helps us get our early starts very effectively, while Enter the Unknown is a great way to ramp and stock the graveyard. Izoni costs six mana, and even if it is a 1 of, Lotleth Giant is not cheap. One thing about running an Undergrowth deck is that a lot of the payoffs cost a lot of mana. These creatures are also excellent to trade off in the early stages of the game, filling the graveyard with even more creatures, and also serving as fodder for other cards in the deck such as Plaguecrafter. Combine this with Glowspore Shaman and you can have huge Undergrowth payoffs in very little time. Stitcher’s Supplier, one of the best ways to fuel the graveyard in both Modern and Standard lets you fill up your yard much sooner than would be possible in just limited. With access to more cards, you can fuel the graveyard much sooner. Now that the hype around Undergrowth has died down, a lot of cards that were previously selling for much more are now at a point where you can pick up a sweet deck for less than 25 bucks.īuilding an Undergrowth deck for constructed plays a little different than playing it in limited. Unfortunately, the Undergrowth cards we got this set aren’t viable competitively, but for a budget builder like myself this works out perfectly. It isn’t an absolutely busted mechanic like Dredge, and it has a more interesting design space then Scavenge. It cares about the graveyard in a way that becomes more meaningful as the game goes on, and makes the deck have an unstoppable late game power if your opponents don’t interact with your graveyard. Undergrowth is exactly the kind of mechanic I wanted to see from the Golgari out of Guilds of Ravnica. ![]()
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